Rules and Regulations

EACC Basketball Tournament Rules and Regulations

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Entry Fee

The registration fee deadline is due by June 1st, 2019. Entry fees are non-refundable. Registration fee is $10 per player. A $5 late fee will be added to the registration fee for any payments made after the due date.

Team Rosters

  1. Team roster is limited to 9 players. All players shall play for only one team. Teams will not be permitted to participate until all fees have been paid. 
  2. All teams must wear basketball jerseys during their games (jerseys will be provided by organizing committee). Basketball shoes must be worn. All jewelry must be removed. Necklaces, earrings and watches cannot be worn during the games.  
  3. The team coaches/captains are entirely responsible to make sure that their players fully understand tournament rules and regulations. Failure to comply with rules and regulations will result and disqualification of player(s) and/or teams. 
  4. All players must have signed a wavier/liability form and an official roster sheet prior to the start of the first game.

Playing Rules

  1. A team shall consist of five (7) legal players. However, a team may start or finish a game with four (4) players. 
  2. Teams will start at the basket they warmed up at. Teams will switch at the half. The game will start with a jump ball, and after that there will be alternating possession.
  3. All games will start right on the scheduled time. The only exception to this would be if games were to run over.
  4. Teams should be signed up and ready to play at their regularly scheduled times. This means: names on score sheets with jersey numbers, jerseys on, jewelry off, and at least four (4) players on the floor ready to play.
  5. Grace period: A grace period of five (5) minutes will be allowed for teams that do not show up ready to play on time. The team that is signed up on time will receive eight (8) points and the ball at half court. The late team must still be ready to play 5 minutes after the original start time. The clock will start at the original time as well. If both teams are late, the clock will continue to run and the game will be played if both teams are ready to go no later than the five (5) minute grace period.
  6. Forfeit: A forfeit will be declared if after the expiration of the five (5) minute grace period one or both teams are not signed in and ready to play.

Time Period

  1. A game consists of two (2)-twenty (20) minute halves. The clock will run continuously except: during last two (2) minutes of each half and the last one (1) minute of overtime periods, the clock will stop at every dead ball. The time between halves will be two (2) minutes.
  2. Teams will get two (2) time-outs per half, and an additional time out for each additional overtime period. Only unused second half time-outs can be carried over into the overtime period.
  3. Time-outs are thirty (30) seconds in length. If a team calls a time out and doesn’t have one, then a two-shot technical foul will be assessed, plus possession of the ball for the non-violating team at half-court.
  4. Timeouts may only be called by players who are on the court in the game. Timeouts may not be called by players, captains, or coaches on the bench.
  5. An official’s time out shall be called in case of serious emergency or injury and it shall be the judgment of the referee that will determine the length of the time out taken.
  6. In case of a tie game, there shall be a two (2) minute overtime period. Second half time outs and team fouls will carry over into overtime. Each team will receive one additional timeout in overtime. The clock will be stopped during dead balls in the last minute of overtime.
  7. Overtime begins with a jump-ball. If the game remains tied at the end of a first overtime, the ball will be jumped at center court and sudden death will be in effect. (First team to score wins)

SUBSTITUTIONS

  1. All players must report to the scorer’s table as well as the referee before entering the game.
  2. Substitutions are permitted during the following situations:
    – At the referee’s whistle permitting entry
    – When the ball is dead:
    * held ball situation
    * free throw situation
    * throw-in
  3. Players may not enter the game until the referee has given the O.K.

FOULS

  1. Personal Foul – A personal foul involves illegal contact with an opponent while the ball is alive. A foul committed by or on a shooter when the ball is dead – This counts as a personal and team foul.
  2. Player Control Foul – A personal foul committed by a player while he or she is in control of the ball, or by an airborne shooter – Counts as a personal foul and team total.  
  3. Intentional Foul – A person foul designated to stop or keep the clock from starting, or to neutralize an opponent’s obvious advantageous position. Grabbing a player on a fast break to prevent a score is an example of an intentional foul. Two free throws and possession of the ball is awarded t o non-violating team. This counts as a personal foul and team foul.
  4. Technical Foul – Technical fouls can be flagrant or non-flagrant in nature. Abusive behavior towards the referees or supervisors, disregarding the rules, or any unsportsmanlike conduct. (Examples: More than five players on the court; swearing at the opponent, referee, or supervisor; hanging from the rim; wearing jewelry; illegal substitution, etc. Two shots and the ball are awarded to the non- violating team. This counts as a personal foul and a team foul. In the case of double technical fouls, no shots will be awarded. Possession of the ball will be determined by the possession arrow.)
    1. Once a team receives their third (3rd) technical foul, the game is ruled as a forfeit win for the other team.
    2. Six (6) Technical Fouls during tournament play will eliminate that team from any further competition. Any deliberate abuse of this rule will not be tolerated.
    3. Any ejected players must leave the building (not just the court) before play resumes.
  5. Flagrant Foul – A personal and technical foul of a violent or savage nature, which displays unacceptable conduct. It may or may not be intentional. It involves violent contact such as striking, kicking, kneeing, etc. and also involves dead ball contact or non-contact at any time, which is extreme or persistent, vulgar, or abusive conduct. Fighting is a flagrant act.
    1. All flagrant fouls count as a personal and technical foul (which will amount to two personal fouls and two ((2)) team fouls). Two foul shots and the ball are awarded to the non-violating team.
    2. A flagrant foul can also be grounds for ejection.

A player shall not:

  • Participate after being disqualified
  • Wear an identical number as a teammate
  • Attempt to gain an advantage by interfering with the ball after a goal, or by failing to immediately pass the ball to the nearest official in control when a violation is called.

DELAY OF GAME

(Delay of Game violations, First delay of game constitutes a warning recorded in the scorer’s book. Subsequent Delay of Game violations constitute a technical foul).

  1. An offensive player may not interfere with the ball after a made basket, or attempt to keep a dead ball away from an opposing player or official.
  2. Failure of a team to immediately return to the court after a time-out is also delay of game. A delay of game warning is given first.

OUT OF BOUNDS

  1. A ball striking any edge of the backboard shall be in play. 
  2. A ball striking the basket supports shall be out of bounds. All four corners of the basket are in play as long as basket supports, wires, etc are not touched.
  3. A ball that goes over the backboard shall be out of bounds, even if it does not touch the basket supports.
  4. The ball must be thrown in-bounds within five seconds.

SPECTATOR RULE

  1. Spectators will not be allowed on the Sports Arena floor during Intramural play. The playing area will be designated and monitored by the tournament organizing committee and referees. Again, NO spectators will be allowed on the basketball court. Technical fouls can be assessed to a team for abusive fans.
  2. Players will have a specified bench as. Players must remain in the bench area when they are not in the game.
  3. Players must remain away from the score table so the scorekeeper can see the court. Failure to do so can result in a technical foul.

Conduct

  1. All participants, coaches and spectators shall refrain from using profanity or verbal abuse towards other players, coaches, spectators, referees and the tournament staff. 
  2. This is a Drug and Alcohol Free Event. No alcoholic beverages or drugs are allowed on the premises. Any coach or player(s) engaged in the use of alcohol or drugs will be disqualified from further participation in the tournament.
  3. Team coaches/captains will be responsible for the conduct of their players. Teams and spectators shall abide by the tournament rules and regulations. 
  4. No food or beverages are allowed in the gymnasium. Only water and sport drinks will be permitted. 
  5. The Tournament Director and the tournament staff are not responsible for any personal items that are left behind, lost or stolen.

Fighting

  1. Fighting is an attempt to strike an opponent with the arms, hands, legs, feet or a combative action by one or more players, a coach or other team personnel. Any member or team personnel who participate in a fight shall be immediately suspended from the game for the duration to be determined by the Tournament Organizing Committee and referees. Length of suspension will be assessed individually based on the severity of the violation. 
  2. Let it be known that spectators and visitors who too elect to involve themselves in a fight during a game, will be suspended from the facility for a length of time to be determined by the Tournament Organizing Committee and referees.
  3. Should any team, player(s) or coach be disqualified from tournament play, there will be NO refunds of any collected fees. 

Tournament Organizing Committee

The Tournament Organizing Committee has the right to alter rules, bylaws and bracket structure as needed.

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